Esports Entertainment Valuation Multiples

Discover Esports Entertainment's revenue and EBITDA valuation multiples and M&A history, alongside public comparables like Mobile Global Esports, Byhmgard, Broadside Enterprises, Rivalry and more.

Esports Entertainment Overview

About Esports Entertainment

Esports Entertainment Group Inc is a full-service esports and online betting company. It focuses on three verticals: Games, iGaming, and Technology. EEG Games provides a wide array of services and infrastructure for businesses to engage esports and gaming communities around the world. EEG iGaming includes a number of award-winning brands covering traditional online sports book wagering needs as well as a multinational casino operator.


Founded

2008

HQ

United States

Employees

49

Financials (FY)

Revenue: $23M
EBITDA: ($23M)

EV

$118K

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Esports Entertainment Financials

Esports Entertainment reported last fiscal year revenue of $23M and negative EBITDA of ($23M).

In the same fiscal year, Esports Entertainment generated $14M in gross profit, ($23M) in EBITDA losses, and had net loss of ($32M).

Revenue (LTM)


Esports Entertainment P&L

In the most recent fiscal year, Esports Entertainment reported revenue of $23M and EBITDA of ($23M).

Esports Entertainment is unprofitable as of last fiscal year, with gross margin of 62%, EBITDA margin of (101%), and net margin of (141%).

See analyst estimates for Esports Entertainment
Last FY2023202620272028
Revenue$23M$23M
Gross Profit$14M$14M
Gross Margin62%62%
EBITDA($23M)($23M)
EBITDA Margin(101%)(101%)
EBIT Margin(90%)(90%)
Net Profit($32M)($32M)
Net Margin(141%)(141%)

Financial data powered by Morningstar, Inc.

Esports Entertainment Stock Performance

Esports Entertainment has current market cap of $118K, and enterprise value of $118K.

Market Cap Evolution


Esports Entertainment's stock price is $0.10.

Esports Entertainment share price increased by 47.4% in the last 30 days, and decreased by 74.8% in the last year.

Esports Entertainment has an EPS (earnings per share) of $-28.17.

See more trading valuation data for Esports Entertainment
EVMarket CapPrice 1DPrice 1MPrice 3MPrice 12MEPS
$118K$118K0.0%47.4%-32.5%-74.8%$-28.17

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Esports Entertainment Valuation Multiples

Esports Entertainment trades at 0.0x EV/Revenue multiple, and (0.0x) EV/EBITDA.

See NTM and 2027E valuation multiples for Esports Entertainment

EV / Revenue (LTM)


Esports Entertainment Financial Valuation Multiples

As of July 19, 2026, Esports Entertainment has market cap of $118K and EV of $118K.

Esports Entertainment has a P/E ratio of (0.0x).

Last FY2023202620272028
EV/Revenue0.0x0.0x
EV/EBITDA(0.0x)(0.0x)
EV/EBIT(0.0x)(0.0x)
EV/Gross Profit0.0x0.0x
P/E(0.0x)(0.0x)
EV/FCF(0.0x)(0.0x)

Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Verified Esports Entertainment Valuation Multiples

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Esports Entertainment Margins & Growth Rates

In the most recent fiscal year, Esports Entertainment reported gross margin of 62%, EBITDA margin of (101%), and net margin of (141%).

See estimated margins and future growth rates for Esports Entertainment

Esports Entertainment Margins

Last FY202720282029
Gross Margin62%
EBITDA Margin(101%)
EBIT Margin(90%)
Net Margin(141%)
FCF Margin(69%)

Data powered by FactSet, Inc. and Morningstar, Inc.

Esports Entertainment Operational KPIs

Esports Entertainment's revenue per employee in the last FY averaged $0.5M, while opex per employee averaged $0.7M for the same period.

Access forward-looking KPIs for Esports Entertainment
Last FY2023202620272028
Revenue per Employee$0.5M-
Opex per Employee$0.7M-
S&M Expenses to Revenue26%26%
G&A Expenses to Revenue126%126%
Opex to Revenue152%152%

Data powered by FactSet, Inc. and Morningstar, Inc.

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Esports Entertainment Competitors

Esports Entertainment competitors include Mobile Global Esports, Byhmgard, Broadside Enterprises, Rivalry, Blick Global Group, Enthusiast Gaming, Gaming Corps, Mediacle Group, Brag House Holdings and OverActive Media.

Most Esports Entertainment public comparables operate across E-Sports, Online Betting and ViceTech.

EV/RevenueEV/EBITDA
Last FYLTM2027ELast FYLTM2027E
Mobile Global Esports255.1x-(0.5x)-
Byhmgard----
Broadside Enterprises----
Rivalry1.4x-(0.9x)-
Blick Global Group--0.1x-
Enthusiast Gaming1.6x1.6x(11.2x)-
Gaming Corps1.8x-(2.6x)-
Mediacle Group(0.4x)-(1.0x)-

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Acquisitions by Esports Entertainment

Esports Entertainment has acquired 5 companies to date.

Last acquisition by Esports Entertainment was on July 16th 2021. Esports Entertainment acquired Bethard for $20M (EV/Revenue multiple available to Pro users).

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Latest Acquisitions by Esports Entertainment

Bethard
LuckyDino Gaming
Helix eSports
ggCircuit
Description
Malta-based Bethard Group operates iGaming brands including Bethard, SverigeKronan, SverigeCasino, SuomiVegas, and NorgeVegas. Founded in 2012, the company builds and promotes online gaming sites from its Mediterranean headquarters.
LuckyDino Gaming is a Malta-licensed online casino operator running platforms in English, German, and Finnish markets. The proprietary software powers over 1,000 slots from NetEnt, Play'n GO, and Microgaming, plus live dealer blackjack and roulette via Evolution. Established in 2014, it holds MGA license MGA/CRP/103/2009-05 and serves players from Canada, New Zealand, and Germany with Skrill and Neteller deposits.
Helix eSports is an operator of esports arenas across the United States, offering competitive gaming tournaments, virtual reality setups, and spectator events. Locations in Texas and Florida host League of Legends, Valorant, and Fortnite competitions alongside casual VR experiences. Facilities feature high-end PCs, broadcast studios, and food courts, catering to amateur players, professional teams, and corporate events.
ggCircuit is a management platform for esports arenas and internet cafes that handles event scheduling, seat reservations, and game tournaments. Based in Austin, Texas, the company powers over 1,000 venues globally with its cloud-based system for player matchmaking and redemption systems. ggCircuit integrates with popular titles like League of Legends, Valorant, and Counter-Strike 2, enabling operators to host LAN events and track performance metrics. The platform supports hourly billing and membership systems for cyber cafes in North America, Europe, and Asia.
HQ CountryMaltaMaltaUnited StatesUnited Kingdom
HQ City
Sliema
Sliema
North Bergen, NJ
Belfast
Deal Date16 Jul 20219 Mar 202127 Oct 202027 Oct 2020
Valuation$20M$30M$43M$26M
EV/Revenue
EV/EBITDA

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About Esports Entertainment

When was Esports Entertainment founded?Esports Entertainment was founded in 2008.
Where is Esports Entertainment headquartered?Esports Entertainment is headquartered in United States.
How many employees does Esports Entertainment have?As of today, Esports Entertainment has over 49 employees.
Is Esports Entertainment publicly listed?Yes, Esports Entertainment is a public company listed on OTCM.
What is the stock symbol of Esports Entertainment?Esports Entertainment trades under GMBL ticker.
When did Esports Entertainment go public?Esports Entertainment went public in 2010.
Who are competitors of Esports Entertainment?Esports Entertainment main competitors include Mobile Global Esports, Byhmgard, Broadside Enterprises, Rivalry, Blick Global Group, Enthusiast Gaming, Gaming Corps, Mediacle Group, Brag House Holdings, OverActive Media.
What is the current market cap of Esports Entertainment?Esports Entertainment's current market cap is $118K.
What is the current revenue of Esports Entertainment?Esports Entertainment's last fiscal year revenue is $23M.
What is the current EV/Revenue multiple of Esports Entertainment?Current revenue multiple of Esports Entertainment is 0.0x.
Is Esports Entertainment profitable?No, Esports Entertainment is not profitable.
How many companies Esports Entertainment has acquired to date?As of July 2026, Esports Entertainment has acquired 5 companies.
What was the largest acquisition by Esports Entertainment?$43M acquisition of Helix eSports on 27th October 2020 was the largest M&A Esports Entertainment has done to date.
What companies Esports Entertainment acquired?Esports Entertainment acquired Helix eSports, LuckyDino Gaming, ggCircuit, Bethard, and Argyll Entertainment.
In how many companies Esports Entertainment has invested to date?Esports Entertainment hasn't invested in any companies yet (or none have been disclosed publicly).

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