Roblox Valuation Multiples

Discover Roblox's revenue and EBITDA valuation multiples, acquisitions, and investment history, alongside public comparables like Take-Two Interactive, Nintendo, Electronic Arts, Konami and more.

Roblox Overview

About Roblox

Roblox operates a free-to-play online video game platform with nearly 150 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.


Founded

2004

HQ

United States

Employees

3.1K

Financials (LTM)

Revenue: $7.2B
EBITDA: $1.6B

EV

$36B

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Roblox Financials

Roblox reported last 12-month revenue of $7.2B and EBITDA of $1.6B.

In the same LTM period, Roblox generated $6B in gross profit, $1.6B in EBITDA, and had net loss of ($1.1B).

Revenue (LTM)


Roblox P&L

In the most recent fiscal year, Roblox reported revenue of $6.8B and EBITDA of $1.7B.

Roblox is unprofitable as of last fiscal year, with gross margin of 56%, EBITDA margin of 25%, and net margin of (16%).

See analyst estimates for Roblox
LTMLast FY202320242025202620272028
Revenue$7.2B$6.8B$2.8B$3.6B$4.9B
Gross Profit$6B$3.8B$2.2B$2.8B$3.8B
Gross Margin83%56%77%78%78%
EBITDA$1.6B$1.7B($911M)($670M)($802M)
EBITDA Margin23%25%(33%)(19%)(16%)
EBIT Margin(17%)(18%)(45%)(30%)(25%)
Net Profit($1.1B)($1.1B)($1.2B)($935M)($1.1B)
Net Margin(15%)(16%)(41%)(26%)(22%)

Financial data powered by Morningstar, Inc.

Roblox Stock Performance

Roblox has current market cap of $37B, and enterprise value of $36B.

Market Cap Evolution


Roblox's stock price is $51.68.

Roblox share price decreased by 5.0% in the last 30 days, and by 62.5% in the last year.

Roblox has an EPS (earnings per share) of $-1.49.

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EVMarket CapPrice 1DPrice 1MPrice 3MPrice 12MEPS
$36B$37B-4.3%-5.0%-6.5%-62.5%$-1.49

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Roblox Valuation Multiples

Roblox trades at 5.0x EV/Revenue multiple, and 21.8x EV/EBITDA.

See NTM and 2027E valuation multiples for Roblox

EV / Revenue (LTM)


Roblox Financial Valuation Multiples

As of July 18, 2026, Roblox has market cap of $37B and EV of $36B.

Roblox has a P/E ratio of (34.7x).

LTMLast FY202320242025202620272028
EV/Revenue5.0x5.2x12.7x9.9x7.3x
EV/EBITDA21.8x20.6x(39.1x)(53.1x)(44.4x)
EV/EBIT(29.0x)(28.9x)(28.3x)(33.5x)(28.9x)
EV/Gross Profit6.0x9.3x16.6x12.7x9.3x
P/E(34.7x)(34.7x)(32.1x)(39.6x)(34.7x)
EV/FCF27.9x26.3xn/m55.5x26.3x

Multiples above and below 250x are considered non-meaningful (n/m). Valuation data powered by FactSet, Inc. and Morningstar, Inc.

Verified Roblox Valuation Multiples

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Roblox Margins & Growth Rates

Roblox grew revenue by 10% but EBITDA decreased by 10% in the last fiscal year.

In the most recent fiscal year, Roblox reported gross margin of 56%, EBITDA margin of 25%, and net margin of (16%).

See estimated margins and future growth rates for Roblox

Roblox Margins

Last FY202420252026202720282029
Gross Margin56%78%78%83%
EBITDA Margin25%(19%)(16%)21%
EBIT Margin(18%)(30%)(25%)(16%)
Net Margin(16%)(26%)(22%)(14%)
FCF Margin20%18%28%16%

Roblox Growth Rates

FY+1/FY23/2424/2525/2626/2727/2828/29
Revenue Growth10%29%36%53%
Gross Profit Growth62%30%36%62%
EBITDA Growth(10%)(26%)20%(294%)
EBIT Growth(0%)(16%)16%(0%)
Net Profit Growth0%(19%)14%0%
FCF Growth(11%)417%111%(11%)

Data powered by FactSet, Inc. and Morningstar, Inc.

Roblox Operational KPIs

Roblox's revenue per employee in the last FY averaged $2.2M, while opex per employee averaged $1.6M for the same period.

Roblox's Rule of 40 is 74% (metric relevant for SaaS companies only, counted as combined revenue growth rate and EBITDA margin).

Roblox's Rule of X is 154% (created by Bessemer, Rule of X is another metric to measure SaaS companies, ~1.5x stronger vs. the traditional Rule of 40, counted as revenue growth rate multiplied by 2.5 plus EBITDA margin).

Access forward-looking KPIs for Roblox
LTMLast FY202320242025202620272028
Rule of 4038%74%---
Bessemer Rule of X60%154%---
Revenue per Employee-$2.2M---
Opex per Employee-$1.6M---
S&M Expenses to Revenue3%4%5%5%5%
G&A Expenses to Revenue8%9%14%11%12%
R&D Expenses to Revenue19%23%45%40%32%
Opex to Revenue-74%122%107%103%

Data powered by FactSet, Inc. and Morningstar, Inc.

Valuation Multiples Across 230+ Verticals

Roblox Competitors

Roblox competitors include Take-Two Interactive, Nintendo, Electronic Arts, Konami, Zhejiang Century Huatong, NEXON, Sea, Capcom, Giant Network Group Co. and Kunlun.

Most Roblox public comparables operate across Gaming - Console & PC and Gaming - Mobile.

EV/RevenueEV/EBITDA
Last FYLTM2027ELast FYLTM2027E
Take-Two Interactive6.7x6.2x36.2x35.7x
Nintendo2.6x2.6x10.6x15.6x
Electronic Arts6.3x6.3x18.9x18.3x
Konami4.4x4.4x12.7x12.2x
Zhejiang Century Huatong2.3x2.0x10.6x8.5x
NEXON2.7x2.7x9.0x9.4x
Sea2.5x2.1x18.9x17.5x
Capcom6.4x6.2x15.5x15.0x

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Roblox VC Funding History

Before going public, Roblox raised $864M in total equity funding, across 6 rounds.

Last private valuation of Roblox was $30B, after raising $520M in January 2021 from Dragoneer, Investment Group of Santa Barbara, Altimeter Capital, and 5 other investors.


Roblox Funding Rounds

DateStageInvestorsRaisedValuationRev. MultipleDeal Summary
Apr-22Undisclosed stage-$18M-Roblox went public on March 10, 2021 via direct listing, not through a traditional VC funding round near December 2022. The company's final major private funding was Series H in January 2021, led by Altimeter Capital and Dragoneer Investment Group, which valued the company at $29.5 billion. By December 2022, Roblox was a publicly traded company on the NYSE, so no VC funding round occurred at that date.
Jan-21Series HDragoneer; Investment Group of Santa Barbara; Altimeter Capital; Andreessen Horowitz; Tiger Global; Employee Stock Option Fund; Warner Music Group; Altos Ventures$520M$30BRoblox Corporation operates a global platform enabling millions of users to engage in shared immersive experiences created by its developer community. In Q3 2021, the company reported revenue of $509.3 million, up 102% year-over-year, with bookings at $637.8 million, up 28%, and free cash flow of $170.6 million. Daily active users (DAUs) and engagement hours showed strong growth despite seasonal challenges, with developers earning over $130 million in the quarter and projected to exceed $500 million for the full year. The Q2 2021 results preceding the funding period showed revenue of $454.1 million, up 127% year-over-year, bookings of $665.5 million up 35%, and net cash from operations of $191.2 million up 64%. Engagement metrics continued to hit record levels into Q3. Full-year 2021 revenue reached approximately $2.7 billion, growing 108% year-over-year, with record DAUs and hours engaged as of December 31, 2021. The company focused on investing in developer economics, hiring, and global infrastructure scaling during this period. Trailing twelve months (TTM) revenue around mid-2021 aligns with quarterly figures: Q3 2020 $256.9M, Q4 $271.4M (est.), Q1 2021 $1.15B annualized quarterly, Q2 $1.4B, Q3 $1.66B, building to strong annual growth.
May-20Series GInfinitum Partners; Global Secure Invest$1M--
Feb-20Series GTemasek; Tencent; Andreessen Horowitz; Tiger Global; Altos Ventures; Meritech Capital Partners$150M$4BRoblox Corporation reported annual revenue of $923.89 million for fiscal year 2020, up 81.73% from $508.39 million in 2019. Quarterly revenue in early 2020 included $161.57 million for Q1 (March 2020) and $200.39 million for Q2 (June 2020). Later financials show continued growth, with 2021 revenue at $1.92 billion and subsequent years reaching $3.60 billion in 2024.
Jul-18Series FIndex Ventures; Tiger Global; Altos Ventures; Greylock; Meritech Capital Partners$150M$2.4BRoblox, a user-generated gaming platform, had annual revenue of $325 million for the fiscal year ended December 31, 2018, consistent across multiple financial data sources. Engagement metrics indicate strong user growth, with hours engaged on Roblox reaching 9.4 billion in 2018. Post-2018, Roblox's revenue scaled significantly: $508 million in 2019, $924 million in 2020, and continued growth to $3.60 billion by 2024.
Jan-17Series EIndex Ventures; Meritech Capital Partners$25M--

Acquisitions by Roblox

Roblox has acquired 10 companies to date.

Last acquisition by Roblox was on June 2nd 2026. Roblox acquired Morpheus One for undisclosed valuation.

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Latest Acquisitions by Roblox

Morpheus One
Bloxlink
Speechly
TriplePlay
Description
Morpheus One is an AI and smart e-commerce technology company. The firm offers a scalable commerce platform.
-
Speechly is a Helsinki-based company developing voice user interfaces for web and mobile apps using deep learning for natural language understanding and wake-word detection. Its API powers low-latency interactions in CRM, e-commerce, and automotive tools since 2017.
TriplePlay is a Toronto-based virtual social network launched in 2020 that connects users through multiplayer games like trivia and card battles. The platform supports real-time video chat and matchmaking for casual gaming sessions, targeting young adults in North America. It integrates AI for game recommendations and has grown to 50,000 monthly active users.
HQ CountryUnited StatesUnited StatesFinlandCanada
HQ City
San Francisco, CA
-
Helsinki
Toronto
Deal Date2 Jun 202630 Jul 202420 Sep 202329 Aug 2022
Valuationundisclosedundisclosed$10Mundisclosed
EV/Revenue
EV/EBITDA

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Investments by Roblox

Roblox has invested in 1 company to date.

Latest investment by Roblox was on June 16th 2022. Roblox invested in Clockwork Labs in their $22M Series A round (EV/Revenue multiple available to Pro users).

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Latest Investments by Roblox

Clockwork Labs
Description
Clockwork Labs is a game studio dedicated to massively multiplayer societal games that prioritize social interaction and player cooperation over combat. Based in San Francisco, the team develops titles like Lost Future, a persistent world simulator where thousands of players build civilizations, trade resources, and form alliances on Ethereum-integrated platforms.
HQ CountryUnited States
HQ City
San Francisco, CA
Deal Date16 Jun 2022
RoundSeries A
Raised$22M
Investorsa16z crypto; David Baszucki; Supercell; CCP Games; Roblox; Andreessen Horowitz; Unity
Valuationundisclosed
EV/Revenue
EV/EBITDA

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About Roblox

When was Roblox founded?Roblox was founded in 2004.
Where is Roblox headquartered?Roblox is headquartered in United States.
How many employees does Roblox have?As of today, Roblox has over 3K employees.
Who is the CEO of Roblox?Roblox's CEO is David Baszucki.
Is Roblox publicly listed?Yes, Roblox is a public company listed on NYSE.
What is the stock symbol of Roblox?Roblox trades under RBLX ticker.
When did Roblox go public?Roblox went public in 2021.
Who are competitors of Roblox?Roblox main competitors include Take-Two Interactive, Nintendo, Electronic Arts, Konami, Zhejiang Century Huatong, NEXON, Sea, Capcom, Giant Network Group Co., Kunlun.
What is the current market cap of Roblox?Roblox's current market cap is $37B.
What is the current revenue of Roblox?Roblox's last 12 months revenue is $7.2B.
What is the current revenue growth of Roblox?Roblox revenue growth (NTM/LTM) is 15%.
What is the current EV/Revenue multiple of Roblox?Current revenue multiple of Roblox is 5.0x.
What is the current EBITDA of Roblox?Roblox's last 12 months EBITDA is $1.6B.
What is Roblox's EBITDA margin?Roblox's last 12 months EBITDA margin is 23%.
What is the current EV/EBITDA multiple of Roblox?Current EBITDA multiple of Roblox is 21.8x.
What is the current FCF of Roblox?Roblox's last 12 months FCF is $1.3B.
What is Roblox's FCF margin?Roblox's last 12 months FCF margin is 18%.
What is the current EV/FCF multiple of Roblox?Current FCF multiple of Roblox is 27.9x.
How many companies Roblox has acquired to date?As of July 2026, Roblox has acquired 10 companies.
What was the largest acquisition by Roblox?$90M acquisition of Guilded on 16th August 2021 was the largest M&A Roblox has done to date.
What companies Roblox acquired?Roblox acquired Guilded, Loom.ai, Hamul, Imbellus, Speechly, TriplePlay, Bloxlink, Morpheus One, PacketZoom, and Bash Video.
In how many companies Roblox has invested to date?As of July 2026, Roblox has invested in 1 company.
What was the last Roblox investment?On 16th June 2022 Roblox invested in Clockwork Labs, participating in a $22M Series A round, alongside a16z crypto, David Baszucki, Supercell, CCP Games, Andreessen Horowitz, and Unity.
In what companies Roblox invested in?Roblox invested in Clockwork Labs.

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